CLEAR

 SIMULATION TRIO

November 2024 | #houdini #redshift  #personalProject

1. POP

I'd highlight two things: Velocity and Collision Detect. These animations have to look good on camera, not to be 100% accurate. So, manipulating the velocity when particles enter or hit an area is really helpful to art-direct the final look.

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2. Vellum

As always, transferring attributes is the most important thing to control these simulations. (For me at least). And MOPs is always handy.

3. Flip

I thought this one would be the most difficult, but in the end, it was only micro-adjusting and re-simulating. Remembering all the attributes that play together is the tougher aspect, at least as a learner. This simulation was so fragile; changing some timing or value can break what I got, so keeping versions is key. 

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