This time, I put a bit of myself on the screen to have a story to tell whit this style. This project was done mainly with C4D. It was also the first idea: to create these deconstructions directly in 3D, turning them into a more complex work and less seen (for me).
It's always hard to manage the Sketch and Toon lines errors. Especially here. Where in order to get the puzzle, I had the same objects repeated up to 9 times for each scene.