Imagine you're in a video game, and you have to choose a drink. That's the idea I had to give a "reason why" to these morphing cocktails. I wanted to experiment with glass, liquids and refractions, but I needed that small universe where the morphing made sense.
Just like audio mixing. All the flavors connected to the patcher waiting for their turn to show up. I was avoiding it, but RS Standard Mat are nice to work with. Love the Transmission's Depth. Also, I should write down what all these nodes are doing. If I open this in two months, I won't know what's going on.
My first instinct was to animate a spline with PoseMorph, but using a Loft gives me much more control since I'm able to animate different parts at different speeds/times. Keeping it procedural allows for being more expressive and easily art-direct.